commits

date

comment

94877
by Project Collectio...
(3 downloads)
Oct 1, 2012
11:38 PM

Upgrade: New Version of LabDefaultTemplate.xaml. To upgrade your build definitions, please visit the following link: http://go.microsoft.com/fwlink/?LinkId=254563

94876
by Project Collectio...
(0 downloads)
Oct 1, 2012
11:31 PM

Checked in by server upgrade

8595
by ynotnova
(26 downloads)
Dec 15, 2007
6:41 AM

Added an install file. note the game is now an xna 2.0 game however the multiplayer function is not yet working. I will post that version as soon as it works.

5040
by ynotnova
(0 downloads)
Oct 2, 2007
1:39 AM

Added Credits and played a little with a couple of the sounds and tweaked the rockets a little

4469
by ynotnova
(6 downloads)
Sep 13, 2007
11:47 PM

Part 2 added trail behind the heat seaking missles and added a more advanced audio engine

4467
by ynotnova
(0 downloads)
Sep 13, 2007
11:33 PM

Full code update part 1

2560
by ynotnova
(5 downloads)
May 17, 2007
6:57 PM

Fixed some glitches with the menus and modified it so that when you die after a shorlt delay it will automatically take you back to the main menu

2444
by ynotnova
(3 downloads)
May 14, 2007
10:01 PM

finished fixing menu and commented the main game and ship class

2387
by ynotnova
(3 downloads)
May 13, 2007
9:21 PM

Attempted to get the menu's to share their keys with eachother. I am almost done

2380
by ynotnova
(0 downloads)
May 13, 2007
4:55 PM

added missing menu screen file

2367
by ynotnova
(0 downloads)
May 13, 2007
7:38 AM

Created a Main menu and added the menu music to the game

2366
by ynotnova
(0 downloads)
May 13, 2007
3:13 AM

added an arcade mode which increases the Ai difficluty as you progress through the levels. (The change was added so that we could have multiple levels and meet professor stokes requirements) the changes can be disabled by setting the arcade variable to false. ps. try to beat level 7 with 33 kills thats my record.

2358
by RustyS
(3 downloads)
May 12, 2007
11:20 PM

just messing with trying to fix the bug that lets you go through the corner, still haven't found a way it fix it though. Also tried to make enemy ships obey building collisions but they still only do it a few times.

2354
by RustyS
(0 downloads)
May 12, 2007
10:25 PM

just did a little optimization on the collision checking in Game1 class, merged them into the same for loop

2293
by ynotnova
(0 downloads)
May 11, 2007
7:00 AM

Working with menu's will work more tommorrow to make it look pretty and possibly add comments

2236
by ynotnova
(0 downloads)
May 9, 2007
5:35 PM

Fixed the full screen problem and made it automatically start in full screen mode. The problem was that the game itself was being told that it starts in full screen and the graphics engine was told that it wasn't in full screen.

2235
by ynotnova
(0 downloads)
May 9, 2007
5:25 PM

added missing files

2212
by ynotnova
(0 downloads)
May 9, 2007
9:42 AM

I added a menu system and integrated rustys bounding box. If i get a chance i will go through and comment everything but other than that i think i may be done for the the next few days

2131
by ynotnova
(1 download)
May 7, 2007
11:45 PM

I got rusty's collision detection working for all objects in the game however there is no ship to ship collision and the enemy ship still isn't working right it will still go through the walls

2074
by RustyS
(0 downloads)
May 7, 2007
5:39 AM

Forgot to comment that last build, so doing this so I can comment it.

Added Bounding Boxes for the buildings, but only check for it in the player ships. Tommorow I'll add checks for it to the enemies and bullets.

The findRotation method in Game1 doesn't work entirely right so when playing you might go through a building or hit an invisible building. Gotta work to fix that.

And Corinne made a new texture for the city. There's two easter eggs in there. So see if you can find them both. One is obvious, the other not so much.

2073
by RustyS
(0 downloads)
May 7, 2007
5:27 AM

2068
by ynotnova
(0 downloads)
May 7, 2007
1:53 AM

added missing dll files

2067
by ynotnova
(0 downloads)
May 7, 2007
1:19 AM

Working version

2064
by ynotnova
(0 downloads)
May 7, 2007
12:43 AM

Deleted files

2055
by andrewdavisdesign
(1 download)
May 6, 2007
10:24 PM

Font Subsystem overhall:

I took out the nuclex font subsystem from the menus and tony's subsystem that stokes showed us and implemented the new spritefont subsystem that comes with xna now. Now we are using one subsystem for all fonts in the game. I was able to fix the problem with merging tony's latest build with my previous build.

Control Menu:

Replaced the sprites for each menu item with the font subsystem so the menu items sprites are dynamic. The IGP.PlayerControlMenu.cs now passes Animationsprites.controlmenu.cs with what menu items are to be displayed. This way you can easily edit playercontrolmenu.cs to add or remove the player's menu choices. It is all now dynamic.

Still have issues with:

Back button working, still just have to toggle back to the game with Tab
Transparent models after menu is used

Want to implement (maybe tony can help me with this):
Extra controls (maybe A and D), to allow the player to change the camera angle in game time.

Other notes:

Really liked the shields functionality power up. Really good work!